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<h1 class="top-heading">FAQs</h1>
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            <ul class="accordion">
                <li>
                <a class="menuitem submenuheader" href="#name" >Q. Do all iOS apps need to be approved by Apple?</a>
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                          <p>Yes. All public apps, whether they are free or paid, must be submitted to the app store and approved by Apple before they are publicly available. Applications are subject to approval by Apple, as outlined in the SDK agreement, for basic reliability testing and other analysis.</p>

                            <p>Only apps built using an apple enterprise account need not be approved because such apps are intended for private use. Apps published with the iOS Developer Enterprise Program are still subject to Apple’s control via the controversial kill switch, where Apple can revoke a publisher’s digital certificate and thereby “kill the app on user devices.</p>

                            <p>Even if applications are rejected, they may still be distributed “ad hoc” by the author manually submitting a request to Apple to license the application to individual iOSdevices. Although Apple may withdraw this ability in the future.</p>
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                <span class="faq-bottom"><img src="images/faq-bottom.png" alt=""></span>
                </li>
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                <a class="menuitem submenuheader" href="#name" >Q. What information to the App Store must be provided regarding your App?</a>
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                          <div class="solution-point"><strong>Default Language :</strong> - The primary language you will be using to enter app details for display on the App Store.</div>
                          <div class="solution-point"><strong>Application Name :</strong> - The name of your app as it will appear on the App Store. Note that this name cannot be longer than 255 bytes.</div>
                          <div class="solution-point"><strong>SKU Number :</strong> - A unique number used to identify the app you are adding.</div>
                          <div class="solution-point"><strong>Bundle ID :</strong> - An identifier used by iOS and Mac OS X to recognize any future updates to your app. Your Bundle ID must be registered with Apple and unique to your app. Bundle IDs are app-type specific (either iOS or Mac OS X). The same Bundle ID cannot be used for both iOS and Mac OS X apps.</div>
                          <div class="solution-point"><strong>Availability Date :</strong> - The date your app will become available on App Store.</div>
                          <div class="solution-point">Price Tier : - The level that determines both the customer price as well as your proceeds (which is the net price after taxes, where applicable, have been taken out). If your app is free, select Free. If you are charging for your app, you must have a paid commercial agreement in place before you can sell in your chosen tier.</div>
                          <div class="solution-point"><strong>Discount for Educational Institutions :</strong> - Check this box if you want this app to be offered at a discount to educational institutions when they purchase multiple copies at once. The details of the discount are found in the latest Paid Application Agreement, which you must sign before this app will be available to education customers.</div>
                          <div class="solution-point"><strong>Version Number :</strong> - The version number of the app you are adding. Numbering should follow typical software versioning conventions (for example, 1.0 or 1.0.1 or 1.1).</div>
                          <div class="solution-point"><strong>Copyright :</strong> - The name of the person or entity that owns the exclusive rights to the app, preceded by the year the rights were obtained (for example, "2008 Acme Inc.").</div>
                          <div class="solution-point"><strong>Primary Category :</strong> - The category that best describes the app you are adding.</div>
                          <div class="solution-point"><strong>Secondary Category (optional) :</strong> - An additional category that further describes the app you are adding.</div>
                          <div class="solution-point"><strong>Review Notes (optional) :</strong> - Additional information about your app and/or your In-App Purchases that may assist our review, such as the details of any test accounts that we can use to test them (including user names, passwords, access codes, etc.) Review Notes cannot be longer than 4000 bytes.</div>
                          <div class="solution-point"><strong>Rating :</strong> - For each content description, choose the level of frequency that best describes your app.</div>
                          <div class="solution-point"><strong>Apple Content Descriptions :</strong> - Apps must not contain any obscene, pornographic, offensive or defamatory content or materials of any kind (text, graphics, images, photographs, etc.), or other content or materials that in Apple’s reasonable judgment may be found objectionable.</div>
                          <div class="faq-in-heading">Metadata</div>
                          <div class="solution-point"><strong>Description :</strong> - A description of the app you are adding, detailing features and functionality. Descriptions cannot be longer than 4000 bytes.</div>
                          <div class="solution-point"><strong>Keywords :</strong> - One or more keywords that describe the app you are adding. When users search the App Store, the terms they enter are matched with keywords to return more accurate results. Separate multiple keywords with commas. Keywords cannot be edited once your binary is in review and cannot be longer than 100 bytes.</div>
                          <div class="solution-point"><strong>Support Email Address :</strong> - An email address where we can contact you if there are problems with your app. This address will not be seen by customers.</div>
                          <div class="solution-point"><strong>Support URL :</strong> - A URL that provides support for the app you are adding. This will be visible to customers on the App Store.</div>
                          <div class="solution-point"><strong>Marketing URL (optional) :</strong> - A URL with information about the app you are adding. If provided, this will be visible to customers on the App Store.</div>
                      
                          <div class="faq-in-heading">Uploads</div>
                          <div class="solution-point"><strong>Large App Icon :</strong> - A large version of your app icon that will be used on the App Store. It must be at least 72 DPI, in the RGB color space, and 512 x 512 or 1024 x 1024 pixels (it cannot be scaled up). The file type must be .jpeg, .jpg, .tif, .tiff, or .png. It must be flat artwork without rounded corners.</div>
                          <div class="solution-point"><strong>iPhone and iPod touch Screenshots :</strong> - iPhone and iPod touch Screenshots must be .jpeg, .jpg, .tif, .tiff, or .png file that is 960x640, 960x600, 640x960 or 640x920 pixels, at least 72 DPI, and in the RGB color space.</div>
                          <div class="solution-point"><strong>iPad Screenshots :</strong> - iPad Screenshots must be .jpeg, .jpg, .tif, .tiff, or .png file that is 1024x768, 1024x748, 768x1024, 768x1004, 2048x1536, 2048x1496, 1536x2048 or 1536x2008 pixels, at least 72 DPI, and in the RGB color space.<br>
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                <span class="faq-bottom"><img src="images/faq-bottom.png" alt=""></span>
                </li>
                <li>
                <a class="menuitem submenuheader" href="#name" >Q. How do I monitor the sales of my App in the App Store?</a>
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                            All details regarding Apps are available at <a target="_blank" href="https://itunesconnect.apple.com.">https://itunesconnect.apple.com.</a><br><br>
                            <strong>Information found here includes :</strong>
                         </div>
                          <div class="solution-point"><strong>Sales and Trends :</strong> - Preview or download your daily and weekly sales information here.</div>
                          <div class="solution-point"><strong>Contracts, Tax, and Banking :</strong> - Manage your contracts, tax, and banking information.</div>
                          <div class="solution-point"><strong>Payments and Financial Reports :</strong> - View and download your monthly financial reports and payments.</div>
                          <div class="solution-point"><strong>Manage Your Applications :</strong> - Add, view, and manage your applications in the iTunes Store.<br>
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                <span class="faq-bottom"><img src="images/faq-bottom.png" alt=""></span>
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                <li>
                <a class="menuitem submenuheader" href="#name" >Q. What is a Private App Store?</a>
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                        <div style="padding:0px 10px;">Private App Stores are hosted only for the employees of a single business. They allow IT administrators to take control over how employee-owned devices are used for work by creating private collections of Apps.</div>
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                <span class="faq-bottom"><img src="images/faq-bottom.png" alt=""></span>
                </li>
                <li>
                <a class="menuitem submenuheader" href="#name" >Q. What is the difference between a native mobile app and an HTML5 App?</a>
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                            <p>A native app is developed separately for each mobile device (Android, BlackBerry, iPhone). The advantage of designing an app entirely from the ground up for a native platform is that you can optimize the look and feel of each specific app for each device, pushing each device’s hardware to the limit. The obvious drawback is that code must be developed for each platform independently and you’ll be required to program the same app in multiple languages. This method costs the most and has the longest development time, but you have complete control over the user interface for each mobile device.</p>
                            <p>An HTML5 app is a website or web application developed with HTML5 and converted to a mobile app. Developing an app in HTML5 is simple and fast and requires less code and maintenance than the other options. Only knowledge of HTML and JavaScript are needed to create an app that has the feel of a web app but is mobile friendly. First, the developer could create an HTML5 site with any other programming technology, such as .NET or PHP. Then, they need to create code for iPhone, Android, or Windows solution, that loads browser controls. The browser controls can show the URL in the browser. Finally, the set up is released to mobile user. The advantage of mobile-centric websites and web applications is very fast development and no skill required in specific language, the code will be the same. The disadvantage is that developers cannot explore the abilities of specific devices or call the SDK.</p>
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                <span class="faq-bottom"><img src="images/faq-bottom.png" alt=""></span>
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                <li>
                <a class="menuitem submenuheader" href="#name" >Q. How long does it take to get an App approved by Apple?</a>
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                        <div style="padding:0px 10px;">Most apps are approved within 7 days of being submitted. However, this time can fluctuate depending on how many other Apps are submitted in the same time period.</div>
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                <a class="menuitem submenuheader" href="#name" >Q. Does Apple need to approve Apps developed via Apple Enterprise Server?</a>
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                                No, since these Apps are not uploaded to the App Store and are intended for in-house iOS app development and distribution. They are, however, still subject to Apple’s kill switch.
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